When you come across an enemy you switch to RTS style combat, eventually establishing and building a base and building a bigger army. Followed by SpellForce 2: Shadow Wars in 2006, you would start exploring the lands, grouping your party members together and mouse-click exploring the lands from an isometric RPG point of view popular at the time, investigating locations for loot and treasure. The first three games in the SpellForce series starting with 2003’s SpellForce: The Order of Dawn, were a mix of RTS and isometric RPG games which were my favourites to play in those early years. Conquest of Eo though in it’s own right as a turn-based strategy game is decent, it’s just a big change for series veterans. I can see why it wasn’t named SpellForce 4, and I do hope we get that game in the future. It launched on Februon Steam, GOG and Epic Games Store and while it’s the fourth major game from the SpellForce series, it takes a fairly hefty departure from the first three games. SpellForce: Conquest of Eo is a turn-based strategy game set in the world of SpellForce, developed by Owned by Gravity and published by THQ Nordic.
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